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Vault, Slide, Mantle: Building Brink's SMART System
Price $3.95
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SKU GDC12-3477
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Description
Vault, Slide, Mantle: Building Brink's SMART System

Speaker/s: Arne Olav Hallingstad (Splash Damage)
Day / Time / Location: Friday 11:30-11:55 Room 2006, West Hall, 2nd Fl
Track / Duration / Format / Audience Level: Programming / 25-Minute / Lecture / All
GDC Vault Recording: Video Recorded
Description: This talk presents a detailed programmer-oriented overview of the freedom of movement implementation in Brink's single and multiplayer modes from initial prototype to the shipping-quality implementation three years later. We will go into detail on how generating a list of all freedom of movement possibilities via an analysis of the world geometry in a precomputation phase can drastically reduce run-time cost as well as avoid the need for manually placed hint objects by level designers. We will also look at our lightweight run-time implementation for real-time ledge detection, ensuring the player enters the correct physics states and correctly connects with world geometry.
Takeaway: Attendees will gain an overview of how to implement a working freedom of movement system in a multiplayer first person shooter without the need for physics traces and without level designers having to manually place hint objects in a level.
Intended Audience: This session is intended for all programmers, but in particular gameplay programmers with an interest in the technical challenges of advanced player movement and freedom of movement in a first or third person multiplayer game.

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