Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC 2011


View larger image
 


QTY:

Know What's Right: Understanding (and Profiting from) Music Rights
Price $3.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC11-12355
Statistics
Description
Know What's Right: Understanding (and Profiting from) Music Rights
SPEAKER/S: Brian Schmidt (Brian Schmidt Studios, LLC)
DAY / TIME / LOCATION: Friday 9:30-10:30 Room 3020, West Hall 3rd Fl.
TRACK / FORMAT: Business and Management , Audio / Lecture
DESCRIPTION: Code, Art, Music - it's all the same, right? Actually, not according to copyright law. Did you know that you (as a developer/publisher) may have a right to receive money if your game's music is played on TV (remember the South Park WoW episode?), performed in a concert (think Video Games Live) or even if it appears in enough YouTube fan videos? Understanding the unique and often non-intuitive rights associated with music can ensure you set yourself up to receive proper compensation as well as understand the issues you may face when creating or contracting music for your game.
TAKEAWAY: Attendees will come away knowing the essentials of music rights, how they differ from rights of other intellectual property of their game, and what steps need to be taken to take advantage of those rights. Specifically they will understand how performance and other music rights can both put money in their own pocket as well as understand the issues to be able to negotiate intelligently with their composer over music and music rights.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.