Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


GDC 2007 Category

This category contains 275 products and 0 subcategories.

Sort By: with per page

201 - 225 of 275 results Results | 25 results per page

Advanced Granular Synthesis for Next Generation Games
Price:$7.95

SKU#: GDC07-3863
Add to Cart
More Info
Description: Granular synthesis allows for a rich array of new possibilities for audio manipulation on next-gen platforms. Granular synthesis code are demonstrated to show the ease in which it can be adopted for direct use in next-gen titles.

Theme Song: Make Your Soundtrack Stand Out
Price:$7.95

SKU#: GDC07-3862
Add to Cart
More Info
Description: This session reviews the creation of the SiN Episodes: Emergence theme song "What's The World Come To". Topics will include pitching the concept to higher ups, theme creation, theme implementation in the product and the marketing benefits of a strong musical theme.

Managing Audio in 3rd Party Development
Price:$7.95

SKU#: GDC07-3861
Add to Cart
More Info
Description: Managing third-party development for audio is completely different from internal development. The challenges it presents include mastering concise communication and being sensitive to a wide spectrum of development paradigms concerning audio. This lecture offers specific examples to illustrate how a publisher and third-party groups can work well together for the best audio experience possible.

Asset Management for Large Game Dialogue Projects
Price:$7.95

SKU#: GDC07-3860
Add to Cart
More Info
Description: This panel offers an overview of the challenges faced by developers in handling the huge numbers of voice files in many of today's games. Each panelist outlines some of the techniques they've come to rely upon through the years, and demonstrate some of their favorite tools and techniques.

How To Score Your Video Game With An Orchestra
Price:$7.95

SKU#: GDC07-3859
Add to Cart
More Info
Description: This session provides an in-depth look at the budgeting, contracting, and managing of an orchestral recording session of videogame music.

How to Produce an Effective Demo Package
Price:$7.95

SKU#: GDC07-3858
Add to Cart
More Info
Description: This panel is designed to serve as an insiders' guide for all music professionals and composers seeking to create an effective demo package. This panel offers valuable information and key lessons from industry leaders to help achieve goals which include:
- Discussion of general and custom demos
- Discussion of various delivery methods
- Creating an effective demo package that clients will want to see and hear
- How to gollow-up with potential clients


Why "Work-for-Hire" Doesn't Work for Composers: Concrete Steps to Improve a Deal
Price:$7.95

SKU#: GDC07-3857
Add to Cart
More Info
Description: Game music deals have historically required that composers assign all rights to their music on a work-for-hire basis. This treatment of composers is reminiscent of the most disreputable practices of the recorded music and music publising industries. This session will present a strategy for composers to retain a greater interest in their compositions so they may share in revenue that may be generated by the success of the music.

Music: Design, Production and Implementation
Price:$7.95

SKU#: GDC07-3856
Add to Cart
More Info
Description: This session offers the audience Sony Computer Entertainment America's global approach to music across all SCEA titles, as well as detail some of its leading properties such as WARHADK for PlayStation 3, GOD OF WAR 2 for PS2, SYPHON FILTER: LOGAN'S SHADOW for PSP and the latest SOCOM: U.S. NAVY SEALs for PS2 and PSP. Emphasis is placed on process, consisting of music design, production, and implementation.

Mobile Audio Has Gone Bizerk! (Thu)
Price:$7.95

SKU#: GDC07-3854
Add to Cart
More Info
Description: Mobile audio standards are incredibly diverse and pose many problems for sound designers and composers who provide content for the dozens of hardware variations. Developing audio for cell phones and other mobile platforms require thorough knowledge of available tools audio professionals use. This panel helps sort out the best ways to deliver your artistic vision while addressing the technical problems multiple mobile devices introduce.

Realtime Physically Based Sound Synthesis for Games
Price:$7.95

SKU#: GDC07-3853
Add to Cart
More Info
Description: This lecture focuses on using physically based principles to simulate realistic impact and rolling sounds of objects in a typical game environment in realtime. The approach described uses many perceptually based acceleration techniques, as a result of which it is capable of handling environments with up to a hundred sounding objects in realtime.

Advanced Audio Techniques for Racing Games: Creating Audio for Forza Motorsport2
Price:$7.95

SKU#: GDC07-3852
Add to Cart
More Info
Description: This lecture takes a focused look at the audio production process for the Xbox 360 racing-simulation game Forza Motorsport 2, and dissects the recording and implementation techniques used by the Forza2 Car & Track audio team.

The Art of Orchestration: Part Deux!
Price:$7.95

SKU#: GDC07-3851
Add to Cart
More Info
Description: This session provides an in-depth look at the art of orchestration, assisting videogame composers with the ability to transport their musical vision from the computer to a live orchestral recording session. This year's session includes composing and orchestrating on a hybrid orchestral/electronic score, followed by a presentation on how to make an orchestra sound electronic!

Scarface: Sound Design and Mixing Using a Post Production Audio Model
Price:$7.95

SKU#: GDC07-3850
Add to Cart
More Info
Description: SCARFACE used a unique model for its audio, combining conventional audio development from the beginning of the project and augmenting this with a movie-like post-production audio phase at Skywalker Sound. This lecture hopes to enlighten the audience about what we did and to think about this model as a way to move forward in the future of videogames audio development.

Audio Production: Ideas for the Next Generation...What Next?
Price:$7.95

SKU#: GDC07-3849
Add to Cart
More Info
Description: This lecture offers a high level discussion on design concepts and ideas for audio development on next generation consoles. This is an extension of last year's panel discussion about what really is next generation audio. It outlines the real challenges that developers face with new platforms to manage audio content and implementation. And, it also discusses the logistics of managing the process both from a personnel perspective as well as infrastructure.

Tomb Raider: The Art of Epic Scoring
Price:$7.95

SKU#: GDC07-3847
Add to Cart
More Info
Description: This session is focused on epic scoring and orchestration techniques for the next generation TOMB RAIDER soundtrack. The request for epic soundtracks is increasing as games and motion picture become larger in scale and with more powerful and demanding visuals. The majority of blockbuster movies follow a consistent trend in the creation of big and larger-than-life soundtracks and similar tendencies can be seen in a variety of larger game productions.

Multichannel Audio: Techniques for a Hi-Def Experience
Price:$7.95

SKU#: GDC07-3846
Add to Cart
More Info
Description: This session provides a discussion of the Hows and Whys of designing a multichannel audio environment. The focus is primarily on 5.1 surround for games and uses as a foundation techniques and lessons learned from the award-winning CALL OF DUTY 2 (Xbox 360/PC).

Independent Games Summit (304) (Tue)
Price:$7.95

SKU#: GDC07-3845-2
Add to Cart
More Info
Description: THIS TUTORIAL IS SOLD OUT/FULL. Featuring lectures, postmortems and roundtables from some of the most notable independent game creators around, including many of the Independent Games Festival finalists for this year, the 2007 Independent Games Summit seeks to highlight the brightest and the best of indie development, with discussions ranging from indie game distribution methods through game design topics, guerrilla marketing concepts, student indie game discussions, and much more.

Independent Games Summit (304) (Mon)
Price:$7.95

SKU#: GDC07-3845-1
Add to Cart
More Info
Description: THIS TUTORIAL IS SOLD OUT/FULL. Featuring lectures, postmortems and roundtables from some of the most notable independent game creators around, including many of the Independent Games Festival finalists for this year, the 2007 Independent Games Summit seeks to highlight the brightest and the best of indie development, with discussions ranging from indie game distribution methods through game design topics, guerrilla marketing concepts, student indie game discussions, and much more.

Creating More Original, Unique Music for Games
Price:$7.95

SKU#: GDC07-3841
Add to Cart
More Info
Description: This panel is about the value of creating more compelling, original and unique scores for games. Videogames are one of the hippest, most cutting-edge platforms for musical expression, and, with the latest consoles, there is no longer an excuse that technology is limiting creativity. The session examines how a more original score or even creating a signature sound can benefit the success of a game both artistically and for branding measure.

Planning for a Soft Landing: Negotiating Termination Clauses in Game Dev Deals
Price:$7.95

SKU#: GDC07-3815
Add to Cart
More Info
Description: Game dev deals are like pre-nuptual contracts. They are negotiated when there is romance in the air and the bloom is on the rose. This session examines game dev termination clauses, identifies contract terms that are bad for developers, and offers ideas to improve what may happen when your project is killed or worse.

PC Gaming in an Age of Connected Consoles
Price:$7.95

SKU#: GDC07-3807
Add to Cart
More Info
Description: The PC game industry is in flux. While sales of casual and massive multiplayer games are rising, sales of traditional AAA titles are reportedly declining. The panel discusses how PC games should evolve to compete with and complement console titles, and identify promising areas for ongoing PC game development.

Your Project Name, LLC: Funding Projects by Forming New Companies
Price:$7.95

SKU#: GDC07-3806
Add to Cart
More Info
Description: Developers often grapple with the challenge of obtaining outside investment to fund individual titles without giving away the company. See how Wahoo Studios and their NinjaBee division used Limited Liability Companies (LLC) to fund XBox 360 Live Arcade titles without giving up IP or company ownership.

Casual Games Summit 101 (109) (Mon)
Price:$7.95

SKU#: GDC07-3805
Add to Cart
More Info
Description: The Casual Games Summit is the one-stop place to learn everything about the casual games space. The first day, Summit 101, is for those new to this space or those who want to build a great base of knowledge about the present state of casual games from a business, design, and technical perspective.

Royalty Audits: Who, What, When, Where, and How
Price:$7.95

SKU#: GDC07-3804
Add to Cart
More Info
Description: Royalty audits are standard practice and commonly accepted in the recorded music, movie, television, and book industries. And, for good reason. Audits can turn up huge unpaid royalty amounts. An experienced games industry lawyer, and one of the top entertainment industry royalty auditors provides an overview of the process and offers suggestions that may help you decide when and whether it is the right time to audit your game royalty statements.

Legal Issues Affecting The Creation And Implementation Of DRM Systems
Price:$7.95

SKU#: GDC07-3798
Add to Cart
More Info
Description: DRM systems have become more prevalent in the protection of valuable IP. This course explores how legal developments concerning the Copyright Act and Digital Millenium Copyright Act affect the protection afforded by DRM systems. Further, the course explores potential legal exposure related to how DRM systems are implemented or presented to consumers.


1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11

Please leave this field blank.