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Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


GDC 2007 Category

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The Square-Enix Approach to Localization
Price:$7.95

SKU#: GDC07-4672
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Description: Learn the ins and outs of localizing text-intensive, story-driven products. Covers a brief history of Square and Enix's localization methods, development stages, technical solutions to linguistic problems, multi-language pitfalls, and balancing cost and quality.

The First Year of Media Molecule
Price:$7.95

SKU#: GDC07-4671
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Description: Media Molecule is a new independent studio, working on an unannounced game exclusively for PS3. The central theme of this talk is how Media Molecule has bridged the apparent contradiction between maintaining a lean team while maintaining a very high ambition. Founders Alex Evans and Mark Healey look at how they have taken the studio from its starting point of four friends who decided to make a game to, just over a year on, a thriving developer that is on track to deliver its first full price game. Lessons learnt from starting up a new studio in the current game development market are shared - from Production, Design and Technical points of view.

The First Decade of Mobile Games (Thu)
Price:$7.95

SKU#: GDC07-4670
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Description: Next year, 2008, will mark the 10-year anniversary of the first games for mobile phones. What can we learn from the first decade of this new platform? What will come next? Robert Tercek traces the major milestones in the evolution of a new medium. This speech provides examples of the games which signify the turning points, breakthroughs and pitfalls of the recent past as well as an analysis of the trends and emerging developments which herald a major shift in the mobile games market of the near future. This talk will take a global perspective on the mobile gaming phenomenon, and will provide an introductory context for the themes of the rest of the day's events. Don't miss this session's intriguing glimpse at the next wave of wireless innovation.

Catch a Tiger by the Tale: How Korean Online Games Are Successful in Asian Markets
Price:$7.95

SKU#: GDC07-4666
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Description: This session addresses how Western and Eastern players are different, how Koreans develop successful online games, and a case study of the development and deployment of successful Korean online games.

The First Decade of Mobile Games (Tue)
Price:$7.95

SKU#: GDC07-4665
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Description: Next year, 2008, will mark the 10-year anniversary of the first games for mobile phones. What can we learn from the first decade of this new platform? What will come next? In his keynote address, Robert Tercek traces the major milestones in the evolution of a new medium. This keynote speech provides examples of the games which signify the turning points, breakthroughs and pitfalls of the recent past as well as an analysis of the trends and emerging developments which herald a major shift in the mobile games market of the near future. This talk will take a global perspective on the mobile gaming phenomenon, and will provide an introductory context for the themes of the rest of the day's events. Don't miss this session's intriguing glimpse at the next wave of wireless innovation.

Myrrh and Commonsense: Random Afterthoughts on Art Directing a Game of Fantasy
Price:$7.95

SKU#: GDC07-4664
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Description: You've been assigned the task of building, growing and leading (preferably by example) an art team. You are fully aware that your choices will be shaping the cultural landscape of your company. Your business model calls for generous content yet aggressive timelines. It is an empowering yet overwhelming prospect. Where to go from here?

Light and Darkness of 2D Gaming
Price:$7.95

SKU#: GDC07-4661
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Description: In today's industry where 3D games dominate the market, Konami's award-winning producer Koji Igarashi will give his first-ever public lecture about the advantages and disadvantages of creating 2D games, using his experience developing the recent and highly-acclaimed CASTLEVANIA Portrait of Ruin video game for Nintendo DS as a case study.

A LocoRoco Postmortem: Making Happiness into Gameplay
Price:$7.95

SKU#: GDC07-4658
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Description: Can you make a game that is pure happiness? The director of LocoRoco, Tsutomu Kouno, explains how he tried. His talk takes the audience through the path of the gane's development, from brainstorming the creative concept, selling it to Sony, and building it level by level.

The Shivah
Price:$7.95

SKU#: GDC07-4656
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Description: This session discusses THE SHIVAH, a point-and-click adventure game starring a Rabbi. Shivah is the Jewish mourning ritual. For a week after a family member's death, the family stays at home, receiving visitors, and mourning the deceased.

Identifying and Measuring Risks on MMOs
Price:$7.95

SKU#: GDC07-4655
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Description: We can't cover all the risks in MMO development efforts but I will summarize the high risk challenges that were faced on ^/i>Horizons, Auto Assault^//i> and we are currently solving on ^/i>Gods & Heroes^//i>. Starting off with team building, core technology ideals and how these relate to talent and tools, moving into current technology challenges or limitations that can commonly come up within the first year of development. Leading to ways to look at development vs. live team and how that may impact your project plans. Finishing with how maintaining a core focus and iteration will ultimately define your project.

More Than Just A Pretty Map - Creating Next-Generation Materials for LAIR
Price:$7.95

SKU#: GDC07-4654
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Description: Next-generation materials are more than just an accumulation of color and normal maps. Join us as we take an in-depth look at the techniques that Factor 5 used to bring LAIR's materials to life.

The Videogame Piracy Problem: Fifteen Men on a Dead Man's Chest
Price:$7.95

SKU#: GDC07-4653
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Description: This session will discuss the state of the piracy problem the game industry faces, paying particular attention to the impact Internet piracy has on the PC game industry. Todd's experiences battling pirates and hackers over the past 10 years as CEO of id Software offers lessons in what to do, as well as what not to do in best protecting you company and game assets from those that fly the Jolly Roger.

Early Stage Funding for Independent Development Studios and Gaming Start-ups
Price:$7.95

SKU#: GDC07-4652
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Description: Funding a game company is often the last, and most crucial step in realizing the vision of an independent development studio or gaming start-up. This session focuses on what independent developers and gaming start-ups need in their investment pitches to acquire the early stage funding they need. It involves a discussion of what works, what does not, and how companies can bridge the gap to VC funding. The session will include recent examples including arena.net, Telltale Games, Animated Speech, QB International, and others to give developers keys for success in the private equity market.

Copycats and Copyrights: Solving the Casual Games Puzzle
Price:$7.95

SKU#: GDC07-4651
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Description: The features that make casual games so popular - simple and easily-mastered rules and gameplay, minimal or no plots and characters, brevity, and 2D graphic - render a substantial portion of casual games content unprotectable under U.S. copyright law. Copyright protection extends only to creative expression, such as original storylines, unique artwork and developed characters. It does not cover universal ideas used over and over, such as mazes, chases, puzzles, solitaire and pinball. Using games like Pac-Man, Tetris, Bejeweled and Zuma to illustrate, copyright principles will be applied to casual games to distinguish protectable content from freely imitated ideas, as well as to suggest design techniques by which casual game developers can strengthen their claim to copyright exclusivity. Although casual games are a distinct subset, the copyright analysis has application to games in general.

What We Know: Eliminating Noise with Simple Truths
Price:$7.95

SKU#: GDC07-4648
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Description: The session uncovers the key intersections between formal research findings in cognitive science and education and organically-evolved game design fundamentals as investigated and assessed by a team of experts from both fields. The overlaps between currently-accepted research findings and state-of-the-art game design can be described as a short list of basic forms that are consistently present in games that attain commercial success. Project teams that understand of these forms and their unadulterated expression will generate more fundable designs, more focused and actionable production goals, and more effective, efficient, and engaging learning applications.

Serious Games Squared
Price:$7.95

SKU#: GDC07-4646
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Description: What happens when serious games get backed and powered by a leading game company and what can we learn from it? In March 2006 Square Enix, one of the largest developers and publishers of interactive entertainment including the Final Fantasy®, Dragon Quest® and Kingdom Hearts series of games, announced it was forming SG Lab - a serious games oriented joint venture with Gakken a major textbook publisher in Japan.

I, Q: A Progress Report on the Q Entertainment Business Model
Price:$7.95

SKU#: GDC07-4645
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Description: Q Entertainment has developed several diverse hit titles on multiple platforms with multiple publishers, such as Lumines for the Sony PSP, Meteos for the Nintendo DS, and 99 Nights for the Microsoft Xbox 360. This session discusses how Q Entertainment grew from a relatively small developer to such a prolific studio in three years. CEO Shuji Utsumi shares how he structured the company to balance creative and business success factors, the business plan that delivered Lumines, and how it's working out. In fostering both gameplay innovation and fiscal responsibility, Utsumi also gives insight into what worked and what did not work in leveraging the key features of the studio and its record of hits to bargain and partner with key publishers and platforms. Finally, Utsumi offers a vision of how a small developer can effectively lead industry innovation by blending games, music, and online culture.

The Road From Zoombiniville
Price:$7.95

SKU#: GDC07-4644
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Description: Zoombinis was one of a number of inventive learning games released a decade ago, when the boundary between entertainment and education games was not so stark. Over time, the "edutainment" category devolved into nothing more than drill and practice, while the entertainment sector rejected anything that smelled of education. Now there is growing awareness that real learning happens in game play, and a renewed interest in games that teach. This talk, by the Zoombinis' creator, is a look at lessons learned from those earlier games, and what more recent innovations must be incorporated if learning games are to matter again.

Labyrinth: Keeping the Play in Learning Games
Price:$7.95

SKU#: GDC07-4643
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Description: LABYRINTH is currently being developed collaboratively by MIT's Education Arcade, Fablevision, Maryland Public Television (MPT) and Johns Hopkins Universtiy. LABYRINTH is a multi-player puzzle adventure game, promoting math and literacy skills, and targeting middle-school students. The game will explore new approaches to storytelling, player collaboration, and pedagogy. Delivered both online and on handheld devices, it will also represent a new distribution model. Unlike many learning games that attempt to recycle classroom activities in interactive form, Labyrinth seeks to engage students in authentic play, and to help them build intellectual scaffolding that will benefit their formal academic learning.

Super Size Me, Said the Virtual Personal Trainer
Price:$7.95

SKU#: GDC07-4640
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Description: In 2006 Respondesign, creator of Yourself! Fitness, entered into a comprehensive promotional campaign with McDonald's to launch the new Go Active Happy Meal® for Adults. This campaign included many co-marketing efforts revolving not only around their fitness game product for PC, PS2 and Xbox, but especially the game's virtual lead character, Maya, one of the most successful virtual characters launched to-date that wasn't specifically entertainment focused. In this half-hour session Phin Barnes, who negotiated and developed the partnership, will detail how it all came together and the results for both his company and McDonald's.

Next Generation Public Relations Panel
Price:$7.95

SKU#: GDC07-4639
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Description: Brand new consoles call for brand new techniques in public relations. Gamers know the consoles are coming and they may even know the key titles already. How do you stand out from the crowd and let people know your game is ready for the next generation too?

The Look of Viva Pinata: A Detailed Tour Of The Graphics Engine
Price:$7.95

SKU#: GDC07-4638
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Description: This talk will provide a thorough overview of all aspects of the graphics engine exclusively designed for Viva Pinata on the XBOX360. Topics such as how the shaders were designed to achieve the look of the game, the lighting and shadowing system, and how advanced features such as edge-based tessellation were used to achieve high framerates are discussed in detail. The author also touches upon areas for future improvement, and how existing methods can be generalised to promote the use of large-scale displacement maps and general lighting algorithms in a non-deferred framework.

The New Era of Mobile Games: Advertising and Sponsorship
Price:$7.95

SKU#: GDC07-4637
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Description: Mobile gaming is on the brink of a massive transformation from a pay- per-download business to an advertiser-supported business. In every corner of the globe, mobile network operators and game publishers are experimenting with radical approaches to marketing and selling mobile games beyond the constraints of the mobile storefront. The ad-supported business model has suddenly gained currency among many who resisted just a few years ago.

Flash Enabled Content: Its Future & Impact on the Industry
Price:$7.95

SKU#: GDC07-4636
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Description: The panelists will discuss how flash is not just about flash games, but how it is also used to promote games, mobile game marketing initiatives, and to develop new content, such as social game communities and integrated games/screensavers in Asia. In addition, they will address handset user interface issues, Flash Lite compatibility with other technologies, and how the development cost compares with high-end mobile 3D games.

Next Generation Facial Rigging: Development of an Infinite Pose Combination Facial System
Price:$7.95

SKU#: GDC07-4624
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Description: Believability of characters as well as the expectations for them to convey real emotion has become increasingly important. Through the use of Naughty Dog's Infinite Pose Combination Facial System I will guide you through the theory and practice that has allowed us to take our character's faces to the next level. I will also cover some advanced techniques that add an extra layer of subtle complexity that is often overlooked, but keeps things looking more alive.


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