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Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


GDC 2007 Category

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PS3 Audio: More Than Extra Channels
Price:$7.95

SKU#: GDC07-4226
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Description: The presentation examines the MultiStream library, explaining its features and the reasons behind some of the design decisions made during its development. It also looks at how the role of a content creator will change in the future due to the new possibilities available. How much more work is involved in a next-gen product, what resources are required and what new skills must be learned to cope with these areas is also explored.

Mobile Audio Has Gone Bizerk! (Tue)
Price:$7.95

SKU#: GDC07-4225
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Description: Mobile audio standards are incredibly diverse and pose many problems for sound designers and composers who provide content for the dozens of hardware variations. Developing audio for cell phones and other mobile platforms require thorough knowledge of available tools audio professionals use. This panel helps sort out the best ways to deliver your artistic vision while addressing the technical problems multiple mobile devices introduce.

Getting Through Greenlight
Price:$7.95

SKU#: GDC07-4217
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Description: This session helps developers understand publisher greenlighting processes and techniques to set-up for an effective pitch and presentation. It discusses the pitfalls developers must avoid. The talk aims to help get more original ideas approved, benefiting the whole industry.

The Imago Effect: Avatar Psychology
Price:$7.95

SKU#: GDC07-4216
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Description: The Imago Effect: Avatar Psychology Creating an in-game representation often holds a strange fascination for players; for some games, we spend more time crafting our avatars than we do playing. On the surface, character creation seems simple. This session explores the notion that there's much more going on in the player's mind, taking a look into the ways we let our audience engage in self-express through avatar.

MMOs, Past, Present and Future
Price:$7.95

SKU#: GDC07-4215
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Description: When it comes to the Massively Multiplayer Online Game market, where have we been, where are we and most importantly, where are we going? This session outlines the evolution of this entertainment medium and where they believe it is headed.

Saints Row Multiprocessing Architecture
Price:$7.95

SKU#: GDC07-4214
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Description: This lecture covers multiprocessor scheduler design and load balancing techniques in a real-world game development environment.

Making Games for the Other 90%
Price:$7.95

SKU#: GDC07-4212
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Description: Why do so few people play videogames? As we strive for increasingly sophisticated gaming experiences are the mass market being left behind? David speaks on what he un-learned when making Buzz: The Music Quiz and asks why we keep making games for the same 10% of people.

Outsiders in the Entertainment Industry
Price:$7.95

SKU#: GDC07-4208
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Description: This session uses "The Outsider" as an example of how we are trying to address each of these issues; funding, risk, creating game and film IP together, creating technology to span multiple games, realising the problems with 'real' people, putting together large, detailed worlds in a cost-effective way.

Creating and Extending Original Franchises
Price:$7.95

SKU#: GDC07-4207
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Description: Hear hard-won lessons from Monolith's CEO and lead artists on creating and extending these original franchises from inception through sequels across multiple platforms.

Designing Games for Everyone: Harmonix Design in Practice
Price:$7.95

SKU#: GDC07-4206
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Description: Why does Harmonix design accessible games? Because we want everyone to have fun! It's often said games should be "easy to pick up and hard to master", but that's easier said than done. In this talk we share our design insights, best practices and production experiences (both good and bad!) to illuminate the craft of accessible game design.

Programming Networked Mobile Games (That Have A Reason To Be Connected)
Price:$7.95

SKU#: GDC07-4198
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Description: Utilizing the unique network capabilities of the mobile platform is a crucial aspect of mobile game development. In the past, turn-based multiplayer games and high score submission boards were enough to satisfy the public's thirst for networked mobile gaming. As wireless network technology has matured, however, real time multiplayer has become a Holy Grail for publishers, carriers and gamers alike. But 3G isn't here yet for everyone - so how can we take the networking infrastructure we've already got beyond asynchronous multiplayer gaming and simple score tracking?

Super J2ME games - Size and Performance
Price:$7.95

SKU#: GDC07-4196
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Description: This session dissects the problems and presents solutions for the size and performance constraints imposed by handsets on J2ME games. The mobile games industry is driven by mass consumer devices. The typical mobile game buyers do not have the latest handsets. Mass consumer devices such as Nokia Series 40 are constrained by their prices and build costs, therefore they have very limited memory and processing power. These constraints ultimately limit what you can do in a J2ME game. On the other hand, even if you are developing a 3D content rich game targeting the latest handsets, it is still a big challenge to achieve a reasonable FPS. This session provides the audience with in-depth technical knowledge, tools, and a catalogue of successful optimizations to develop the best J2ME games. Also covered are the specific performance optimizing techniques for the hardware accelerated Jazelle handsets.

3D Convergence: Crossing Language and Platform Boundaries
Price:$7.95

SKU#: GDC07-4195
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Description: The session provides real-life insights for 3D-mobile developers trying to find synergies between a wide range of platforms. Covered platforms include devices ranging from high-end PlayStation Portable to Symbian OpenGL ES smartphones to more lower-end JSR-184 Java-only phones. This presentation includes practical views to tool and 3D-engine architecture design, and shows how to make your 3D content tool-chain and engine prepared for future mobile phones with programmable GPUs and other fancy stuff, without losing the compatibility to present generation handsets. The possibilities and limitations for sharing code and tools between native platforms and Java M3G/JSR-184 productions are also discussed.

Agile Game Development
Price:$7.95

SKU#: GDC07-4192
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Description: With team sizes, budgets and crunch time becoming more and more common, many studios are exploring agile methods. This sessions presents introduction of applying agile methods to game development from the studio CTO who introduced it. You will be given an overview of the reasons for agile, what Scrum is and how agile is being appplied in a real game development environment.

After the Party: Introversion Software One Year on from IGF 2006
Price:$7.95

SKU#: GDC07-4136
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Description: Winners of three awards at IGF 2006, Introversion Software would like to present their story one year on from their success. We will look at the trials and tribulations currently facing independents and how to retain artistic integrity whilst gaining commercial credibility in an increasingly competitive and profit-driven industry.

Mobile Game Development: Are We Having Fun Yet?
Price:$7.95

SKU#: GDC07-3969
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Description: This presentation offers a blend of an industry verteran's perspective on the state of mobile games. Strong focus is provided on both succesful design and production trends. The speaker's insight as a 25-year veteran of video games and as a profitable developer and publisher of mobile games and applications is informative and amusing.

Mobile Empowerment in Emerging Markets
Price:$7.95

SKU#: GDC07-3968
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Description: At a time when wireless is the driving force in global business, gaming is driving wireless. However, in order to succeed in this new environment, wireless gamers must not just entertain users but empower them. The speaker, a former Harvard professor of technology policy, describes how games empower and why empowerment will determine winners and losers in the rush to win loyalty cell phones users among the second billion cell phone customers in emerging markets. The key, is to develop cross-platform games that empower as well as entertain. This session presents a formula for gaming business models that can succeed in the two areas where the global competition in mobility is hottest: lower middle class users in India, China and other key emerging markets.

Publishing and Marketing Blockbuster Content on Mobile
Price:$7.95

SKU#: GDC07-3967
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Description: Securing and delivering top entertainment licenses and successful franchises has become an integral part of almost every studios' mobile strategy; however, not every popular brand will become a instant successful on mobile. Rapid growth in the mobile sector, as well as an influx of new mobile content has created a necessity for strong, impactful marketing campaigns, and special emphasis should be placed on working with key strategic partners, and co-marketing sponsors who can extend your reach among targeted audiences. This session covers marketing strategies behind blockbuster content and detail how SMS marketing and pre-order campaigns, as well contesting, sweepstakes and promotions are endemic to building successful mobile titles and ultimately help drive sales.

Evolution of Casual Games
Price:$7.95

SKU#: GDC07-3966
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Description: More than 100 million consumers are playing PC casual games today. The ongoing innovation and evolution of casual games development has extended the audience to a mainstream demographic never before reached in the traditional video game history. This diversification presents a wealth of opportunity for developers and publishers, and will further contribute to the massive growth of the overall gaming industry.

Mobile Games: A strategic Review of the Sector
Price:$7.95

SKU#: GDC07-3965
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Description: A top line review of the mobile game sector including key growth factors, valuation, mergers and acquisitions, fundraising, future trends, and opportunities. The review includes the following sub-sectors: MMOG, casual games, multiplayer games, middleware/technology, in-game advertising and aggregators/distributors.

Commissioning Mobile Content: 10 Steps to Success
Price:$7.95

SKU#: GDC07-3964
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Description: This lecture describes the top 10 deal points to consider when commissioning mobile content. They include the eternal questions of how to define revenue shares, how to deal with feature creep and how to address delay. From commissioning a single piece of artwork to a full scale multi platform game project, addressing these issues in the commissioning contract is essential to ensuring the smooth running of a project.

The Golden Nickel: Moving Beyond 5% Market Share
Price:$7.95

SKU#: GDC07-3963
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Description: The mobile gaming audience has been hovering around five - seven percent of the install base and showing no real immediate signs of growth. Yet, the online causal game market is growing by 15-20 percent yearly and showing no signs of slowing down. The console sector is expected to grow again with Nintendo inviting audiences to play games in a brand new way, and all three major systems having a digital download service.

Putting the Fun in Functional II: Power to the Players
Price:$7.95

SKU#: GDC07-3962
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Description: There's a big change happening in mobile entertainment - and it's being driven by services like Dodgeball, JuiceCaster, SMS.ac, MySpace, FaceBook, Flickr, and Wikipedia. These interactive services are providing hours of entertainment to millions of people - and they're doing it by leveraging user-generated content. In this talk, we'll explore the social and technological trends that are driving this change, and take an in-depth look at today's most influential and innovative social media services. We'll also briefly review the design principles and game mechanics that make a mobile experience fun, compelling and addictive, and conclude by showing you how to leverage user-generated content in mobile games and entertainment services.

IMS Enabled Multiplayer Gaming
Price:$7.95

SKU#: GDC07-3961
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Description: A client based implementation of IMS enabled multiplayer gaming is presented. IMS is used for presence, friend lists and in-game communication. The game clients communicate directly through the IMS system, and no game or application server is required. The audience is shown how they can use IMS to access common network enablers that provide presence, instant messaging, push-to-talk and group-list management. The presented solution is based on open standards and runs on smart phones, feature phones as well as PCs. An overview and roadmap of other scenarios for IMS enabled multiplayer gaming is presented and discussed. The audience is also provided with references to more information on IMS and application development.

Why We Sold: Preparing for the Future of Mobile Games
Price:$7.95

SKU#: GDC07-3960
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Description: After running an independent mobile games developer and publisher for the past five years, the co-founders of Centerscore finally sold their company. The four founders have ridden many ups and downs since the start of mobile games in the U.S., so why did they decide to sell now?


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