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Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


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Making Sound Designers Independent: Techniques to Integrate Audio into Games
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SKU#: GDC-03-083
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Pathematics: Routing for Autonomous Agents
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SKU#: GDC-03-082
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The Technology of Jak & Daxter: Our Techniques for Realizing a Massively Detailed World
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SKU#: GDC-03-077
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Real-Time Fluid Dynamics for Games
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SKU#: GDC-03-076
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Beyond Bouncing Boxes: The Physics of Things That Bend and Break
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SKU#: GDC-03-075
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Displacement Mapping
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SKU#: GDC-03-074
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Highly Detailed Continuous Worlds: Streaming Game Resources From Slow Media
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SKU#: GDC-03-073
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Custom STL Memory Allocators
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SKU#: GDC-03-072
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Sandbox Strategy Learning in Sports Games
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SKU#: GDC-03-066
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The Continuous World of Dungeon Siege
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SKU#: GDC-03-043
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Physics and Animation, Blending Kinetics and Kinematics in a 3rd Person Shooter
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SKU#: GDC-03-042
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Living in a Procedural World: Growing a Virtual Forest
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SKU#: GDC-03-041
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Geometric Algebra: The Framework for Geometric Computations
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SKU#: GDC-03-040
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Simulation and Animation with Hardware-Accelerated Procedural Textures
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SKU#: GDC-03-016
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Advanced Real-Time Illumination Techniques
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SKU#: GDC-03-015
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Spherical Harmonic Lighting: The Gritty Details
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SKU#: GDC-03-014
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Memory Optimization
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SKU#: GDC-03-013
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Building An Object System: Features, Tradeoffs, and Pitfalls
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SKU#: GDC-03-012
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AI: Gameplay & Design: A Marriage of Heaven or Hell?
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SKU#: GDC-04-153
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Lemke's Algorithm, The Hammer In Your Math Toolbox?
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SKU#: GDC-04-150
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Programming the PlayStation Portable (PSP)
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SKU#: GDC-04-137
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AI and Design: How AI Enables Designers
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SKU#: GDC-04-135
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Integrating Physics into a Modern Game Engine
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SKU#: GDC-04-134
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Practical Physics for Articulated Characters
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SKU#: GDC-04-132
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True Crime: Streets of L.A.-Bringing Crime to the City of Angels
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SKU#: GDC-04-130
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