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Workforce Diversity, Tacit Knowledge and Profitable Games
Price $5.95
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SKU GDC-06-109
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Workforce Diversity, Tacit Knowledge and Profitable Games,
1929

IGDA, Panel

Clarinda Merripen
Vice Pres of Operations, Cryptic Studios

Hal Barwood
Designer/Writer,

Jeb Havens
Designer, 1st Playable Productions

Joseph Saulter
CEO, Entertainment Arts Research

Sheri Graner Ray
Senior Game Designer, Sony Online Entertainment
Business gurus Jack Welch, Tom Peters and Marcus Buckingham think that teams that build things for people must reflect the customers they serve. They postulate that a lack of diversity in the workforce results in a smaller pool of ideas to draw on and decreases connection to the audience. And yet, the recently published IGDA report on workforce diversity in the games industry shows a startlingly white, young, male population. In this panel we examine how diversity impacts creativity and increases sales, as well as initiatives that broaden the workforce.

An understanding of the importance of workforce diversity and the impact on the games we create.

Managers, HR specialists and developers interested in workforce diversity and broadening the audience for games.

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