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Everything I Need To Know About Virtual Worlds, I Learned at Theme Parks
Price $7.95
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SKU GDCA08-7870
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Everything I Need To Know About Virtual Worlds, I Learned at Theme Parks
Speaker: Patricia Pizer (Adjunct Faculty, USC School of Cinematic Arts)
Date/Time: Wednesday (September 17, 2008) 3:00pm — 4:00pm
Location (room): Room 5
Track: Online Games - Design
Format: 60-minute Lecture
Experience Level: Intermediate

Session Description
Game developers often compare development of games and film; Virtual Worlds (VW) invite a parallel to real-world “play spaces,” particularly Theme Parks. For more than 50 years, theme parks have been creating worlds for thousands of simultaneous “players” intended for play and entertainment. We can draw on these best practices for creating compelling spaces: issues such as quality of experience; narrative flow; party-dynamics; crowd control and user retention. As each new VW comes online, it struggles with these perennial issues; this careful analysis of Best of Breed provides designers with a different, but well-developed, perspective in this creation process.

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