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Building a Flexible Game Engine: Abstraction, Indirection, and Orthogonality
Price $5.95
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SKU GDC-06-029
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Description
Building a Flexible Game Engine: Abstraction, Indirection, and Orthogonality,
1540

Programming, Lecture

Martin Sweitzer
Programmer, Epic Games Inc

Tim Sweeney
Programmer, Epic Games, Inc.
This talk discusses three core techniques which are vital to building a flexible game engine: abstraction, indirection, and orthogonality. The presentation starts with high level theory, but quickly delves into real world application, using the Unreal Engine as an example. The talk ends with a discussion of why these techniques are crucial for creating next-generation games.

Attendees leave with a clear understanding of where it is applicable and valuable to apply the techniques of abstraction, indirection, and orthogonality to game engine systems. Additionally, they will see many examples showing the benefits of building a game engine with these principles in mind from standpoints of production and content pipeline. Finally, attendees will leave being able to ask the right questions when making an engine decision, whether licensing middleware or architecting a new system.

The intended audience for this lecture is primarily programmers. Content creators and production / management can use the lessons and strategies given to drive development at their own studios. Attendees of this talk should be well versed in programming techniques. Additionally, attendees should be familiar with all stages of next gen game creation.

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