Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC 2007


View larger image
 


QTY:

Agile Game Development
Price $7.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC07-4192
Statistics
Description

Agile Game Development

Speakers: Clinton Keith

Track: Production

Format: Lecture

Experience Level: All

Description: An introduction to applying agile methods to making games.

With team sizes, budgets and crunch time becoming more and more common, many studios are exploring agile methods. These methods are based on common-sense practices that many developers have used over the years. Agile is a set of values for all these practices and an agile methodology is any methodology which follows these values.

This session shows how agile methods address these issues to create better games under far better conditions for the team.

Idea Takeaway: Attendees will have a clear idea of what Agile means, what methods exist and how they can be applied to making games. Each attendee should leave knowing how to start using agile in their own studio or at least how to discuss it with those who can make that decision.

Intended Audience: The session is beneficial to anyone in the industry. No prerequisite knowledge is necessary.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.