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Storefront > GDC Vault Store - Audio Recordings > Austin GDC 2007
In the last few years, big strides have been made towards understanding how games work, in a bones-and-blood sort of sense. We now understand much more than we did about the interactions between mechanics, the pacing of goal structures, and the way in which aesthetics and "dressing" work with the game structures. This can lead towards new ways to create games, ways that work better with our increasingly wired world. The rising wave involves user participation and creation, multiplatform, always connected entertainment, and rapid development. In this lecture, we’ll explore design and technology approaches that push towards the goal of "play anywhere" using these criteria as design principles.
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