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Storefront > GDC Vault Store - Audio Recordings > GDC 2007
High-Def Outdoor Environments
Speakers: Michael Khaimzon
Track: Visual Arts
Format: Lecture
Experience Level: Intermediate
Description: Working on FarCry the team from Crytek admits to making a few mistakes along the way. Unfortunately it was too late to implement changes in FarCry, so they decided to use this learning experience towards creating a much more realistic environment in Crysis. One of the most important things was to organize a field trip to a location similar to the project. The team headed to Tahiti where they spent the trip taking pictures and videos of how the environment looked and behaved. Ironically, by the time the prototype level was finished, they realized most of the footage was only useable as reference and not as workable material. This session reviews the creation of Crysis and addresses the tools and technology needed to make the environments what they are today.
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