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Storefront > GDC Vault Store - Audio Recordings > GDC 2007
Agile Game Development
Speakers: Clinton Keith
Track: Production
Format: Lecture
Experience Level: All
Description: An introduction to applying agile methods to making games.
Idea Takeaway: Attendees will have a clear idea of what Agile means, what methods exist and how they can be applied to making games. Each attendee should leave knowing how to start using agile in their own studio or at least how to discuss it with those who can make that decision.
Intended Audience: The session is beneficial to anyone in the industry. No prerequisite knowledge is necessary.
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