Creating More Original, Unique Music for Games Speakers: Greg O'Connor-Read, Inon Zur, Jesper Kyd, Richard Jacques, Tim Larkin Track: Audio Format: Panel Experience Level: All Description: This panel is about the value of creating more compelling, original and unique scores for games. Videogames are one of the hippest, most cutting-edge platforms for musical expression, and, with the latest consoles, there is no longer an excuse that technology is limiting creativity. The session examines how a more original score or even creating a signature sound can benefit the success of a game both artistically and for branding measure. Pioneering composers and audio directors discuss their ambitions and projects that immerse audiences with music tailored exclusively to the individuality of each project versus a generic scoring approach. Idea Takeaway: This panel is designed to encourage audio directors, producers and composers to further adopt the mentality of creating more original scores in order to make games better. The panel offers valuable experiences and key lessons from industry leaders with various perspectives on the challenges of balancing experimentation with the demands of today's cinematic games. Intended Audience: This 60-minute panel discussion is intended for audio directors and producers responsible for selecting the music style of a game as well as artists and composers whose role is to deliver that music. There are no prerequisites for understanding the content of this session. |