Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC 2007


View larger image
 


QTY:

Your Project Name, LLC: Funding Projects by Forming New Companies
Price $7.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC07-3806
Statistics
Description

Your Project Name, LLC: Funding Projects by Forming New Companies

Speakers: Lane Kiriyama

Track: Business and Management

Format: Lecture

Experience Level: All

Description: The XBox Live Arcade and PC downloadable games offer tremendous opportunities for developers to create and publish titles for both hard-core and casual gamers. Not all developers are in a position to completely fund these projects with internal cash flow, savings, publisher contracts, or conventional financing. Many developers need to obtain funds from outside investors. Forming a Limited Liability Company (LLC) around a single title is one effective avenue for handling that investment. See how Wahoo Studios' NinjaBee Division used LLC's to fund XBox Live Arcade titles while protecting their Intellectual Property and company ownership.

Idea Takeaway: The attendee will have a basic understanding of the Limited Liability Company structure and how it can be used as a vehicle for funding internal development projects.

Intended Audience: This session is for owners, executives and managers of game development companies who handle the business side of the studio.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.