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Storefront > GDC Vault Store - Audio Recordings > GDC 2007
Exploration: From Systems to Spaces to Self
Speakers: Clint Hocking
Track: Game Design
Format: Lecture
Experience Level: Intermediate
Description: From cats playing with string to babies playing peek-a-boo, to tic-tac-toe or chess, every game is at some level an exploration of systems and rules. Modern games often leverage and reward our innate exploratory urges to motivate play based around exploration and discovery in spatial dimensions. The next and final step for designers is to extend what we know about exploration to facilitate exploration of self through play. This presentation examines the human compulsion to explore and the role of exploration in games, and investigates tools designers can use to allow players meaningful opportunities for self-exploration and discovery within their games.
Idea Takeaway: Attendees will leave with a broader understanding of the importance of exploration as a driving force in all games, as well as with practical tools and design techniques for leveraging our innate compulsions to explore.
Intended Audience: This lecture is intended principally for designers, writers and content creators, but will also be relevant to anyone interested in creating more meaningful and memorable experiences for players.
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