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Preserving the Past - The Panel
Price $5.95
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Stock Unlimited
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Weight 3 lb, 4 oz
SKU GDC-03-053
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Description
Preserving the Past - The Panel,
490

IGDA, Panel

Greg Costikyan
,

Henry Lowood
Curator/Professor, Stanford University

Jim Charne
Lawyer, Law Offices James I Charne

Steve Meretzky
Chief Game Designer, Floodgate Entertainment
Most games produced by our industry in its quarter-century of existence are no longer around. Even if the software were available, chances are you’d never find the hardware to run it. Working copies of classic video game machines are becoming more and more rare.

Furthermore, after all these years, many of us have storehouses of archival materials in basements or garages: design notes, concept art, pre-release versions of games, and so forth. What will become of these historical treasures when we retire or (let’s face it) die?

Academia is starting to take an interest in games as a form of culture, and in the history of the field, so scholars have an interest in preserving these materials. As game developers, our understanding of what is possible in games is informed by our acquaintance of games past.

The purpose of this session is to consider the best method or methods to achieve these goals and preserve the past. Some possibilities:

- A virtual game museum, living on the web, where people can play games from the past using hardware emulators
- A bricks-and-mortar game museum
- A game "wing" at an existing bricks-and-mortar museum
- An archive at an academic institution

It will take enthusiasm and hard work or any such efforts will fail, and the past of electronic gaming will be gone forever. Please be there to help make sure this never happens.

How we can build a stable, long-range plan for saving and preserving games and game-development materials. Otherwise, increasing portions of the history of our industry will soon be irrevocably lost.

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