Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > More GDC > GDC 2003


View larger image
 


QTY:

Freedom of Expression: Dealing with the Threat of Censorship
Price $5.95
Adjustment
Type
Stock Unlimited
Status
Weight 4 lb, 4 oz
SKU GDC-03-069
Statistics
Description
Freedom of Expression: Dealing with the Threat of Censorship,
673

IGDA, Panel

Daniel Greenberg
Freelance,

Gerard Jones
Writer,

Hal Halpin
President, IEMA

Jason Della Rocca
Executive Director, IGDA

Marc Szafran
Senior VP & General Counsel, ESRB
Public concern over violence in games, the addictiveness of games and sexual stereotyping are just a few ongoing issues affecting the game industry and its perception in the media. And, with some courts stating that games are a medium incapable of expressing ideas, it is tough not to become overwhelmed by the battering of our creative endeavors.

The various ratings systems around the world (eg, ESRB, ELSPA, ISFE, etc), and their associated marketing guidelines, have been a significant initiative in dealing with these negative perceptions. Yet, what is the true impact – creatively and financially - of ratings on the game industry? What is the impact of the looming threat of government regulations? How does all this play into the retail side, which seemingly wields the most power to censor content?

Experts on these issues will explore how we can better leverage the ratings systems, work more closely with the retail channel and strive to shed a more positive light on our unique form of entertainment.

Attendees will leave with a better understanding, and appreciation, for the topics of game ratings, regulations, media perceptions and social responsibility.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.