Search






My Shopping Cart

[ 12 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC 2010


View larger image
 


QTY:

What Color Is Your Hero?
Price $3.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC10-10792
Statistics
Description
What Color Is Your Hero?
Speaker: Jamin Brophy-Warren (Writer & Founder, Kill Screen magazine), Mia Consalvo (Visiting Associate Professor, MIT), Leigh Alexander (News Director, Gamasutra, Gamasutra.com), Manveer Heir (Lead Designer, Raven Software)
Date/Time: Friday (March 12, 2010) 1:30pm — 2:30pm
Location (room): Room 132, North Hall
Track: Game Design
Format: 60-minute Panel
Experience Level: All

Session Description
While video games are increasingly more reflective of our own culture, they have lagged behind in some areas, most notably race. This session focuses on the subject of race and diversity in games and how to utilize it to not only create more cultural relevancy for the medium, but also create higher quality games. Panelists will discuss topics such as how to improve our in-game racial diversity, marketing and financial reasons this may be prudent, the role of workplace diversity in driving in-game diversity, and steps developers can take to improve how games deal with the subject matter of race.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.