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What About Flash? Can You Really Make Games With It?
Price $5.95
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SKU GDC-05-086
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What About Flash? Can You Really Make Games With It?,
3944

Programming, Lecture

Scott Bilas
Director of Product Development, Oberon Media
You’ve heard this story before: big-game developer gets tired of big-game team size, pressure, and politics, and switches to making small games. New companies are popping up all the time filled with people escaping the retail AAA industry, and now developing these “casual” games. These aren’t the silly little games that get forwarded to you in email and hold your attention for 30 seconds. These are games that make money, and hearken back to the days of yore, when a couple geeks in a garage could put together a hot shareware title in a few months and get rich quick. The big difference today is the tools. We can build bigger, better, prettier, more advanced games with fewer people in less time and for less money than ever before! One of the most respected (and reviled) tools for making interactive content is Flash. Well, what about Flash as a game development platform? It’s grown in power considerably over the years. The casual games we build today are equivalent in production quality to the AAA games that were shipping around 10 years ago. Can we do it in Flash instead? And why would we want to? This talk is the story of the Oberon development team’s experiences with building games in Flash. All of us came from big games where we built our own tech, so why did we choose Flash as our development platform instead of writing a casual games engine? What was so hot about Flash, and what caused us headaches? Look for discussion about how workflow is different, how to extend Flash to add features like OGG playback or UDP-based multiplayer, tricks and traps to avoid, and details of the Flash engine’s internal mechanics.

Attendees learn about building games on top of Flash – the pros and cons of the platform, internal mechanics, tricks and traps, and how to build games that perform well. They come away with a comprehensive list of online and print Flash resources.

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