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Too Darn Loud: Developing Sensible Reference Level Standards
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SKU GDC10-11041
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Description
Too Darn Loud: Developing Sensible Reference Level Standards
Speaker: Charles Deenen (Sr. Audio Director, Electronic Arts), Tom Hays (Director, Audio Services, Technicolor Interactive), Ken Felton (Sound Design Manager, SCEA), Scott Gershin (Founder & Creative Director, Soundelux Design Music Group), Don Veca (Audio Director, Sledgehammer Games/Activision), Mark Yeend (Microsoft)
Date/Time: Friday (March 12, 2010) 4:30pm — 5:30pm
Location (room): Room 112, North Hall
Track: Audio
Format: 60-minute Lecture
Experience Level: All

Session Description
Particularly in environments where the mix is dynamic and constantly changing, a continuing challenge for game developers is devising (and abiding by) guidelines for appropriate playback levels. While the ever-loudening, highly dynamic-range compressed strategies of the music industry may be appropriate in that world, games can use multiple alternate techniques to 'feel' louder and maintain a wide dynamic range without forcing the player to scramble for their remote.

This panel will cover the findings of an ongoing multi-platform, multi-studio conversation about what such a set of guidelines would look like, and how we can apply these.

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