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The Old Republic's Object Model Pipeline
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SKU GDC10-10343
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Description
The Old Republic's Object Model Pipeline
Speaker: Robert Galanakis (Technical Artist, Bioware Austin)
Date/Time: Friday (March 12, 2010) 1:30pm — 2:30pm
Location (room): Room 125, North Hall
Track: Visual Arts
Secondary Track: Programming
Format: 60-minute Lecture
Experience Level: All

Session Description
Most production pipelines suffer from too much diversity and rapidly changing needs. The techniques of yesterday have not scaled with the needs of tomorrow's games. The Object Model Pipeline is a pipeline simple enough to drop in anywhere, and flexible enough to withstand the changes of the current and next generation.

This presentation will explain the Object Model Pipeline in use at BioWare Austin on Star Wars: The Old Republic. It will focus on abstract key concepts, explain with examples the implementation of those concepts, and provide ideas and suggestions for how to use them in any studio's pipeline.

Intended Audience
Anyone with an interest or stake in pipeline, workflow, and efficiency should find the material and ideas interesting. Technical artists, tools programmers, CG supervisors, and directors (both art and technical) are the primary audience. Though no programming skills are required to understand the key concepts and components, some CG programming knowledge will be useful for understanding the example projects.

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