The Musical Recipe of Emotion
Speaker: Paul Lipson (President, Game Audio Network Guild), Laura Karpman (Composer, Art Farm West), Marty O'Donnell (Bungie), Chance Thomas (Principal Composer, HUGESound), Tom Salta (Composer/Producer, Persist Music)
Date/Time: Thursday (March 11, 2010) 9:00am — 10:00am
Location (room): Room 124, North Hall
Track: Audio
Format: 60-minute Panel
Experience Level: All
Session Description
Games, just like TV and Film, often heavily rely on music to create an emotional dimension that is intended to make the player feel a certain way. When it's done right, the result can be bigger than the sum of it's parts and bring the gaming experience to a new emotional level, greatly adding to the immersion factor.
Award winning composer Tom Salta (H.A.W.X, GRAW, Red Steel), will be joined by a cast of multiple Emmy and award winning composers, Laura Karpman (Taken, Untold Legends, Everquest), Marty O'Donnel (Halo series), Jason Hayes (Warcraft, Diablo, StarCraft), and Chance Thomas (Avatar, Lord of the Rings Online) to discuss their secrets and techniques for creating music that deliberately evokes emotion.
There will also be an interactive portion where attendees will call out different emotions and music will be created live.
Intended Audience
This panel is intended for anyone involved music of video games, TV and Film, including composers, audio directors, creative directors and producers. This panel will appeal to all experience levels from newbies to seasoned pros. |