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Sound and Music as Narrative in Flower
Price $3.95
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SKU GDC10-10595
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Description
Sound and Music as Narrative in Flower
Speaker: Steve Johnson (Sound Designer, Sony Computer Entertainment America), Vincent Diamante (composer, contractor)
Date/Time: Saturday (March 13, 2010) 10:30am — 11:30am
Location (room): Room 112, North Hall
Track: Audio
Format: 60-minute Lecture
Experience Level: All

Session Description
Thatgamecompany's Flower was an ambitious and unconventional game that saw fruition through an equally unconventional development cycle. This session features a discussion from the composer and sound designer about the audio, covering how their process, source materials, implementation, and unique method of collaboration came together to convey a narrative without words. The dissection of Flower's audio will cover dynamic sound, scripting, sound creation, mixing, surround usage, stream management, interactive music design, and composition. These aspects will be highlighted alongside a demo of the game as attention is given to the unique challenges of working with an experimental developer with indie and academic roots.

Intended Audience
The session is intended for composers, sound designers, audio programmers, game designers, producers, and anyone who is interested in the audio of Flower or audio design for experimental games. Content will be accessible to everyone but will contain details geared towards game audio professionals.

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