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Scoring Hell: How We Created the Score for EA's Dante's Inferno from Inception to Final Implementation.
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SKU GDC10-10275
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Description
Scoring Hell: How We Created the Score for EA's Dante's Inferno from Inception to Final Implementation.
Speaker: Garry Schyman (Game composer, GSP), Paul Gorman (AUDIO DIRECTOR, ELECTRONIC ARTS)
Date/Time: Friday (March 12, 2010) 9:00am — 10:00am
Location (room): Room 112, North Hall
Track: Audio
Secondary Track: Audio
Format: 60-minute Lecture
Experience Level: All

Session Description
This panel will present a step-by-step description of how we scored Dante's Inferno. Topics to include: how the composer was chosen, designing a style and approach to the score, score approvals and mockups, preparations for and recording the music with a live orchestra in London, and final mixes and approvals of all elements of the score.

In addition a special emphasis on implementation and how the implementation affected writing and recording the music.

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