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Development Telemetry in Video Games Projects
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SKU GDC10-10304
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Description
Development Telemetry in Video Games Projects
Speaker: Georg Zoeller (Lead Technical Designer, BioWare Austin/EA)
Date/Time: Friday (March 12, 2010) 4:30pm — 5:30pm
Location (room): Room 131, North Hall
Track: Production
Secondary Track: Programming
Format: 60-minute Lecture
Experience Level: All

Session Description
As developement teams increase in size, new methods are required to deal with the ever-increasing complexity of videogame projects. Learn how Bioware leveraged a developer-facing telemetry solution to cope with the challenges of creating games like Dragon Age: Origins and Mass Effect. This session will provide details on our implementation of development telemetry, discuss some of the practical workflow improvements it has lead to and provide some interesting insights into what happens when you roll out achievements for game developers.

Intended Audience
Experience in production management or quality assurance is beneficial but not required to benefit from this talk.

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