Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC 2007


View larger image
 


QTY:

A Practical View on Interactive Storytelling: Drama Games
Price $7.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC07-4424
Statistics
Description

A Practical View on Interactive Storytelling: Drama Games

Speakers: Santiago Siri

Track: SGS: Game Design

Format: Lecture

Experience Level: All

Description: Almost since the birth of the game industry, a lot of talking and writing has been going on how could games express a meaningful story, a profound experience to its players. This session tries to stop with all the talking and writing for once, and show some practical demos on how we can use interactive storybuiding tools to create games that don't only explore territories, but can explore ideas and emotions as well.

Idea Takeaway: Interactivity is often something that can't be explained just in words, but it requires interaction itself to be fully understood. Actual demos of interactive storytelling tools are shown including: emotion modeling; psychological intelligence; social simulations; generative worlds; and non-linear story tools are showcased.

Intended Audience: Interactive storytelling could be a useful model to build training games, educational games and social games that require a good simulation of human interaction. Game designers, resarchers and developers find this talk valuable.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.