Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC 2007


View larger image
 


QTY:

Behavioral Theory in the Design of Serious Games
Price $7.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC07-4421
Statistics
Description

Behavioral Theory in the Design of Serious Games

Speakers: Debbe Thompson, Richard Buday, Tom Baranowski

Track: SGS: Learning & Instructional Theory

Format: Lecture

Experience Level: All

Description: Behavioral theory has provided the foundation for behavior change programs in regard to a broad variety of health related or other behaviors. Serious games also need to be guided by behavioral theory. This presentation covers the key constructs in several behavioral theories: Social Cognitive Theory, Theory of Planned Behavior, Social Inoculation Theory; and the corresponding behavior change procedures: goal setting, practical knowledge training, skill training, temptation resistance, tailoring. Examples are provided from several published, peer reviewed outcome evaluations of serious health related games. Future serious games research must assess behavioral outcomes and the role of theoretical constructs mediating or moderating these outcomes.

Idea Takeaway: Attendees are able to report that the mediating variable model provides a framework for designing behavior change games; theoretical variables provide mediating variables to be targeted by change programs; and theory based procedures provide practical means for changing the mediating variables.

Intended Audience: Behavioral theory provides a broad framework that should guide the design, development, implementation and evaluation of serious games. Thus serious games professionals of all types need to attend to become familiar with behavioral theory.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.