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Pitfalls of the Working Lead Designer
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SKU GDC-05-063
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Pitfalls of the Working Lead Designer,
3898

Game Design, Lecture

Michael Fitch
Creative Manager, THQ, Inc.
Has any job title inspired more fantasies than that of the lead designer? Visions of creating endless game worlds and single-handedly shaping the best game ever spring to mind. However, the realities of the work are anything but fantastic. In the day-to-day job, the field is strewn with minefields that must carefully be negotiated.
This talk covers some of the common traps that lead designers can fall into as well as tips for avoiding them.

Participants leave this session with a fuller understanding of the realities of game design work and useful strategies for keeping design processes in the realm of best practices and away from the pitfalls it describes.

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