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Materials vs. Audio: Object Interaction Sound Design in Halo
Price $3.95
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SKU GDC10-10290
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Description
Materials vs. Audio: Object Interaction Sound Design in Halo
Speaker: Jay Weinland (Audio Lead, Bungie Studios)
Date/Time: Friday (March 12, 2010) 9:35am — 10:00am
Location (room): Room 124, North Hall
Track: Audio
Format: 25-minute Lecture
Experience Level: Intermediate

Session Description
This session will dissect the manner in which the Halo Audio team implements the sound design in Halo as it relates to objects interacting with the environment. From footsteps, to vehicle crashes, to shell casings falling in water I will cover our method of implementation and how we keep our heads from exploding when approaching this huge undertaking.

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