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Little Big AI: Rich Behavior on a Small Budget
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SKU GDC10-10410
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Description
Little Big AI: Rich Behavior on a Small Budget
Speaker: Phil Carlisle (AI Programmer/Senior Lecturer, MindFlock Ltd./University of Bolton), John Walker (Senior Development Engineer, Applied Signal Technology), Robert Zubek (Senior Software Engineer, Zynga)
Date/Time: Wednesday (March 10, 2010) 11:15am — 12:15pm
Location (room): Room 310, South Hall
Experience Level: Intermediate
Summit: AI Summit
Format: 60-minute Lecture

Session Description
Small games have small budgets and short, iterative release cycles. But they still need great AI, only cut to size. This session presents first-hand experiences with successfully creating AI for a variety of those kinds of games. We will address the limitations faced by small budgets and present some useful tips from the trenches that will allow you to maximize the bang for your AI buck.

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