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Ideas For Serious Games Future: Four Ideas About Where Serious Games Can Go Next
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SKU GDC10-10823
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Description
Ideas For Serious Games Future: Four Ideas About Where Serious Games Can Go Next
Speaker: Kan Yang Li (Research Faculty, Parsons The New School for Design), Ben Sawyer (Co-founder, President, Digitalmill), Noah Falstein (President, The Inspiracy), Colleen Macklin (Associate Professor, Parsons the New School for Design), Kevin Harris (University of Wisconsin)
Date/Time: Wednesday (March 10, 2010) 1:45pm — 2:45pm
Location (room): Room 133, North Hall
Experience Level: All
Summit: Serious Games Summit
Format: 60-minute Lecture

Session Description
As the serious games matures execution becomes the critical need of what might be called traditional serious games for training, education, and health. As an established field Serious Games must now focus on consistently finding new ideas and endevours to push forward on -- new edges that can open up important opportunities for expansion of the field. This series of short talks provides four ideas that try to add new ideas to an already highly innovative sector.

* Big Dataset Games : As more and more data gets collected what sorts of opportunities lie in using games to help navigate and parse such large datasets?

* Re-imaginging Drill & Skill : Serious games for education and training have often tried to move beyond some of the earliest efforts in education gaming commonly derided as drill & skill. Given that game design ideas have advanced a lot since the advent of both games and robust serious game activity is it time to revisit drill & skill gaming and see if there is room for improvement and innovation?

* Games & Google Wave : Google Wave is still a work in progress but it clearly offers innovation and a new form of group, organizational, and social communication and collaboration. Looking at Wave, with its API, and platform like capabilities is it possible to provide some insight on what new and future game possibilities might be possible on this platform.

* Open Possibility Set Games : Most every computer game arbitrates outcomes based on a finite set of rules and possibility sets. Many activities and problems in the real world require, at times, more complexity, and open possibilities. What would computer games look like if they had to account for a much larger universe of player action and reaction?

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