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Firaxis' Civilization V: A Case Study in Scalable Game Performance
Price $3.95
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SKU GDC10-10981
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Description
Firaxis' Civilization V: A Case Study in Scalable Game Performance
Speaker: Dan Baker (Graphics Lead, Firaxis), Yannis Minadakis (Senior 3rd Party Engineer, Intel)
Date/Time: Thursday (March 11, 2010) 4:30pm — 5:30pm
Location (room): Room 122, North Hall
Track: Programming
Format: 60-minute Sponsored Session
Session Description: Firaxis, 2K Games, and Intel are pleased to present the world premiere game engine and technology sneak peek of Civilization V, launching this fall! You'll learn how Firaxis developers have used the newly released GPA 3.0 PC platform tools and Threading Building Blocks to offer Civ V playability on a myriad of systems; from the rapidly expanding mainstream mobile gaming market, all the way up to the multi-core high-end enthusiast demographic. Millions of Intel(R) Core i3, i5, and i7-based systems are ready to play - will your title scale?

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