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Effective Use of OpenMP in Games
Price $5.95
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SKU GDC-05-075
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Effective Use of OpenMP in Games,
3918

Programming, Lecture

Pete Isensee
Lead Software Design Engineer, Microsoft Xbox
Harnessing the power of multiple processors is a new challenge for game programmers, and one that’s likely to be more and more important as the number of multi-CPU gaming systems grows. One technology that allows developers to use multiple CPUs without all the hassle of spawning threads and synchronizing data is OpenMP. OpenMP is a portable, industry-standard API for C/C++ that supports parallel programming. Although OpenMP has been primarily targeted at high-end supercomputers in the past, it’s now available in the Intel compiler, gcc, and Visual Studio 2005. This talk gives a brief introduction to OpenMP, and then dives into ways that games can really take advantage of this technology to improve performance. We cover common errors, portability issues, and debugging.

In order to get the performance they crave, more and more gamers are buying gaming machines with hyperthreading or multiple CPUs. Future game consoles are likely to have multiple processors as well – harnessing the full power of this silicon is a new challenge for game programmers. OpenMP is a flexible, portable technique for programmers to have in their tool chest. OpenMP allows developers to really take advantage of the gaming systems of the future.

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