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Character Voices: Conceptualization, Casting, Recording, and the Cultural Reference Point
Price $3.95
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SKU GDC10-10281
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Description
Character Voices: Conceptualization, Casting, Recording, and the Cultural Reference Point
Speaker: Zach Hanks (Creative Director, SOUNDAWG)
Date/Time: Saturday (March 13, 2010) 9:00am — 10:00am
Location (room): Room 124, North Hall
Track: Audio
Format: 60-minute Lecture
Experience Level: All

Session Description
Most problems with a game's voice acting are created before any recording happens. The pitfalls are dug during conceptualization, casting, and session preparation. This seminar will reveal both the requirements and traps of crafting a vocal palette.

Conceptualization - Designing a vocal palette and the cultural reference point,

Casting - Character breakdowns, casting directors, and actor selection,

Session preparation - Voice directors, actor's scripts, perfectionism, and minimizing retakes.

Attendees will leave this talk with new tools to bring to the production process, saving time and money, as well as adding greater depth and specificity to universe in which your characters dwell.

Intended Audience
Anyone who deals with issues relating to voice production, character development, narrative design, dialogue, writing, directing, casting, or voice acting would find useful knowledge and tools from this session. Intended participants include (but are not limited to) audio leads, heads of audio, sound department directors, dialogue designers, writers, producers, lead designers, voice casting directors, voice directors, and voice actors.

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