Audio Boot Camp
Speaker: Scott Selfon (Microsoft), Dan Bardino (Creative Services Manager, Sony Computer Entertainment Europe), Charles Deenen (Sr. Audio Director, Electronic Arts), Alistair Hirst (CEO, Omni Audio), Brian Schmidt (President, Brian Schmidt Studios, LLC), Alastair Lindsay (Music Manager, Sony Computer Entertainment Europe), Tomas Neumann (Audio Technical Lead, Crytek), Simon Carlile (CTO and Academic Researcher, Personal Audio Pty Ltd), Chris Grigg (Head of Standards; also Chairman, Technical Standards Board, MMA, Beatnik, Inc.), Lennie Moore (3l33t Music), Alex Wilmer (Audio Engineer, Crystal Dynamics), Mark Yeend (Microsoft), Kenny Young (Media Molecule)
Date/Time: Wednesday (March 10, 2010) 10:00am — 6:00pm
Location (room): Room 220, East Mezzanine
Track: Audio
Format: Full-day Tutorial
Experience Level: All
Session Description
Audio for games and other interactive entertainment has grown far beyond simple mash-ups of technical concepts with linear audio design techniques. Today's games require responsive and dynamic musical scores; ambiences, sound effects, and dialog that respond to player actions; immersive and accurate player-surrounding soundscapes; not to mention AI driven dynamic control of the overall mix.
The Audio Boot Camp offers an introduction to the wide array of topics that comprise the burgeoning game audio industry, with an increasing focus on harnessing tools and technology to serve the artistic needs of the title.
Schedule
10-10:15am
Welcome by Dan Bardino & Scott Selfon
10:15-11:15am
Introduction to Game Audio
Speaker: Brian Schmidt
11:30am-12:30pm
How Games Make Sound
Speaker: Alistair Hirst
12:30-2pm
LUNCH - Audio Surgeries/Speed Dating
Speakers: All
2-3pm
Interactive Music in Games
Speakers: Alistair Lindsay, Lennie Moore & Chris Grigg
3-4pm
The Physics of Game Sound
Speakers: Simon Carlile & Kenny Young
4:15-5:15pm
Telling the Story with Sound
Speaker: Charles Deenen
5:15-6pm
Getting Into Game Audio
Speakers: Tomas Neumann, Alex Wilmer & Mark Yeend
|