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Animation Process of God of War III
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SKU GDC10-10800
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Description
Animation Process of God of War III
Speaker: Bruno Velazquez (Lead Animator, Sony Santa Monica)
Date/Time: Friday (March 12, 2010) 4:30pm — 5:30pm
Location (room): Room 132, North Hall
Track: Visual Arts
Format: 60-minute Lecture
Experience Level: All

Session Description
The main purpose of the presentation is to talk about some of the animation process of God of War III. This will be covered by addressing some of the following points and providing examples:

- Animating Characters from the concept phase:
A discussion of the animation process of a character form the concept phase to the in-game phase.
- Creating exciting Contact Sensitive moves:
A talk about some of the techniques used to create these elaborate sequences.
- Kratos:
This section would be about the challenges of keeping the character consistent.
- The Balance between Gameplay and Animation:
A presentation of the importance of balance between gameplay and animation.

Intended Audience
The intended audience for this session should be primarily animators, designers, tech artists, riggers, and character modelers. However all fields of game development are welcomed.

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