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Advanced Real-Time Rendering: Beyond Reflectance
Price $5.95
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SKU GDC-05-069
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Description
Advanced Real-Time Rendering: Beyond Reflectance,
3909

Programming, Lecture

Dan Baker
Software Design Engineer, Microsoft

Naty Hoffman
Senior Programmer, Naughty Dog, Inc.

Peter-Pike Sloan
Software Design Engineer, Microsoft Corporation
A follow-up lecture by the authors of last year's "Advanced Real-Time Reflectance", this session goes beyond reflectance models and examines advanced issues relating to complex lighting environments, translucent materials, subsurface scattering, radiance transport and related subjects.

The talk starts with a brief explanation of the underlying theory from first principles, and continues with descriptions of several advanced rendering techniques, derived from the most recent (in some cases, pre-publication) graphics research. These techniques enable increased complexity of materials, lighting and radiance transport in game scenes. Detailed implementation considerations are presented, including shader code, integration into game engines, intuitive artist controls, level-of-detail issues, and anything else needed to use these techniques in a game.

Take away ideas include better understanding of complex visual phenomena like translucency from both a mathematical and practical perspective, and information on a number of new, advanced rendering techniques, including how to incorporate them into a modern game engine.

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