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Achievements Considered Harmful?
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SKU GDC10-10897
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Description
Achievements Considered Harmful?
Speaker/s: Chris Hecker (definition six, inc.)
Day / Time / Location: Thursday 4:30- 5:30 Room 134, North Hall
Track / Format: Game Design , Production / Lecture
Description: Achievements, awards, and rewards are ubiquitous in games these days. They're simply part of the landscape of creating and playing games, and they are enthusiastically designed into the very core of most modern experiences. They are assumed to deepen the gameplay, make players enjoy our games more, purchase them more, encourage word of mouth marketing, and they are generally accepted by the industry as a big step forward in game design. Unfortunately, more than 50 years of psychology research seems to indicate achievements may be doing subtle but irreparable harm to players and their feelings about playing games. What is this heresy?

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