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(English Version) FINAL FANTASY XIII's Motion-Controlled Real-Time Automatic Sound Triggering System
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Description
FINAL FANTASY XIII's Motion-Controlled Real-Time Automatic Sound Triggering System
Speaker: Yoshinori Tsuchida (Technical Director & Audio Programmer, Square Enix), Tomohiro Yajima (Sound Director & Sound Designer, Square Enix)
Date/Time: Thursday (March 11, 2010) 9:00am — 10:00am
Location (room): Room 135, North Hall
Track: Audio
Secondary Track: Programming
Format: 60-minute Lecture
Experience Level: All

Session Description
This presentation will give an overview of FINAL FANTASY XIII's character motion-controlled automatic sound triggering system. New techniques will be introduced for creating sound effects that automatically trigger in response to the angles and velocities of characters as well as collision detection algorithms assigned to every terrain in the game environment. The automatic sound triggering system excels at calculating physics and creating real-time responses to player input. By introducing this system, Square Enix was able to minimize the time-consuming process of manual sound design and considerably cut costs. Examples from FINAL FANTASY XIII will be shown to demonstrate the script-controlled audio system and other practical sound design solutions developed over the course of the project.

Intended Audience
This presentation is geared towards audio producers/directors, sound designers, and sound programmers. Game programmers interested in the applications of automated sound effects in games will also benefit from the lecture.

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