Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > More GDC > GDC 2004


View larger image
 


QTY:

ESRB Explained: Behind the Ratings
Price $5.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC-04-166
Statistics
Description
ESRB Explained: Behind the Ratings,
2663

IGDA, Lecture

Marc Szafran
Senior VP & General Counsel, ESRB
After two years of development and millions of dollars invested in production, have you ever had a game rated M, for Mature, by the ESRB when your objective was to create a title for a Teen audience? Have you ever spent hours trying to figure out how and why one game gets rated E for Everyone, when another seemingly similar title receives a T for Teen? The ESRB will try to answer these questions and more as well as shed light on its ratings process.

In this lecture, you will see actual examples of content that have historically triggered a particular designation with raters. You'll see footage that helps to define the boundaries of each rating category, illustrating as precisely as possible where one rating category ends and another begins. Finally, you'll see the details of how to prepare your product submission to the ESRB, and what happens once it has been received: Who rates your game? How do they rate it? How do different factors such as context and player control contribute to determining a final rating? What does "comic mischief" mean? What are the various violence descriptors and when are they applied?

Understanding the ESRB's processes and requirements will help you to achieve your rating objective and will ease you through the rating submission process.

The general content boundaries for each rating category; submission requirements necessary for the rating of your product; what pertinent content is and how it will affect your product's rating; and an overview of the rating review process.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.