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The Hobbit: A Case Study
Price $5.95
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SKU GDC-04-161
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Description
The Hobbit: A Case Study,
2618

Audio, Panel

Dave Adams
, Rednote Audio

Jason Graves
, Rednote Audio

Marc Schaefgen
Audio Director, Inevitable Entertainment

Rod Abernethy
President, Rednote Audio
Delving into the audio production behind The Hobbit, the panel details the positive and negative aspects of said production. With a very limited budget the audio team pulled together a top notch musical score with over 20 minutes of orchestral music recorded by the Northwest Sinfonia, in addition to 40 minutes of acoustic and 90 minutes of ambient music. The Hobbit features full voice implementation for five languages, no text without accompanying voice. The sound design rounds out the production including ambience tracks, creature and combat sounds, along with the usual bevy of sound effects. The panel also discusses the non-creative aspects including pre-production, workflow, data management, and audio team dynamics.

The attendee leaves this presentation with a better understanding of what it takes to bring together all of the elements in a game audio production. Also, information regarding working pipelines, team dynamics, inter-discipline communication, and long distance working relationships are gleaned.

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