Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC 2007


View larger image
 


QTY:

Getting Through Greenlight
Price $7.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC07-4217
Statistics
Description

Getting Through Greenlight

Speakers: Dan Winters, Joe Minton, Noah Musler, Robert Stevenson, Shannon Loftis, Tony Pereira

Track: Business and Management

Format: Panel

Experience Level: All

Description: Every studio faces enormous business and creative challenges. It seems that publishers are determined on betting large amounts of time and resources mainly on known licenses and sequels to popular games. Titles seeming too weak to take to market are more likely to be killed than even to start development. While the climate for new ideas and fresh content may look tougher than ever, studios should not give up.

In "Getting Through Greenlight" a top panel of publishing experts explores the approval process that publishers follow for internal and external development and offers strategies for developers who are looking to have their projects accepted. Creating the perfect pitch package including demos, financials and scheduling and really understanding the publishing process has become more important than ever.

Idea Takeaway: Why are executives responsible for title pick-up not noticing your game's potential? This session explores the tools and techniques needed for an effective publisher pitch and presentation. Developers walk away with a clear understanding of how to present new ideas to publisher.

Intended Audience: The ideas and material presented are relevant to technical, creative, production, and business development people; anyone who runs a studio and wonders where an opportunity may be found should attend. Some knowledge of game development is beneficial, but a background in business is not necessary.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.