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Literate Gaming: How We Can and Must Do Better at Writing for Games
Price $7.95
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SKU GDCA07-5890
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Description
Speaker: Austin Grossman (Writer)
Date/Time: Friday (September 7, 2007) 1:30pm — 2:30pm
Location (room): Ballroom B
Track: Writing for Games
Experience Level: All

Session Description
Presently, writing in games is the weakest link in our medium—as every other part of the game industry gets better, writing is the slowest to improve and most inconsistent in quality. Why, and what can we do about it? Austin will give an overview of four crucial areas, what's going on there, how well we could be doing, and what we're doing better: (a) solving formal storytelling problems in interactive media, (b) leveraging emerging technologies for better storytelling, (c) integrating writing into the game production process, and (d) the craft of writing. He will bring perspective from his experience writing a successful novel, after having written for many years inside the game industry.

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