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What Do I Do Now? Narrative Devices for Guiding Players
Price $7.95
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SKU GDCA07-5889
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Description
Speaker: Chris Bateman (Managing Director, International Hobo Ltd)
Date/Time: Friday (September 7, 2007) 11:00am — 12:00pm
Location (room): Ballroom B
Track: Writing for Games
Experience Level: All

Session Description
Why do players get stuck in the games they are playing? Often, it is because the game stops communicating with the player. One of the key roles of a game writer is keeping the player informed of what is expected of them, ideally in narrative terms that can be subtly imbedded into the game story. Two particular methods are those of *breadcrumbing* (laying down a path to be followed) and *funnelling* (guiding the player back to the path). This session explores this paradigm in terms of real game examples, and provides ideas to guide writers in their own work.

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