Search






My Shopping Cart

[ 0 ] items in cart

View Cart | Checkout


Game Developer Research
bullet Research Reports

Gamasutra
bullet Contractor Listings

GDC Vault
bullet Individual Subscription

GDC Audio Recordings
bullet App Developers Conference 2013
bullet GDC Next 2013
bullet GDC Europe 2013
bullet GDC 2013
bullet GDC Online 2012
bullet GDC Europe 2012
bullet GDC 2012
bullet GDC 2011
bullet GDC 10
bullet GDC 09
bullet GDC Austin 08
bullet GDC Mobile 08
bullet GDC 08
bullet GDC Austin 07
bullet GDC Mobile 07
bullet GDC 07
bullet GDC 06
bullet GDC 05
bullet GDC 04
bullet GDC 03
bullet GDC 01
bullet GDC 2000 & Before


Newest Item(s)
bullet

Why Now Is the Best Time Ever to Be a Game Developer

Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game

Playing with 'Game'

Gathering Your Party with Project Eternity (GDC Next 10)

D4: Dawn of the Dreaming Director's Drama (GDC Next 10)

Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)

How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)

Luck and Skill in Games

Minimalist Game Design for Mobile Devices

Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)


Storefront > GDC Vault Store - Audio Recordings > GDC 2007


View larger image
 


QTY:

So You Want To Get Preloaded
Price $7.95
Adjustment
Type
Stock Unlimited
Status
Weight 0 lb, 0 oz
SKU GDC07-4467
Statistics
Description

So You Want To Get Preloaded

Speakers: Peter Ahnegård

Track: Mobile: 3D & Programming

Format: Lecture

Experience Level: All

Description: Mobile phones are a vital communications tool today. Offering so much more than verbal communication they are a multifaceted link into our social and business life offering us entertainment services, e-commerce and mobile business solutions in one compact device.

Gaming is an integral element of the mobile entertainment package and the demand for content is still growing. Technological advances in mobile phones have increased the consumer’s demand for more sophisticated gaming content. This session gives concrete examples of selection processes for preloaded games and extended offerings and also examine different go-to-market opportunities now and in the future.

Idea Takeaway: The demand for mobile content and technological advances has seen gaming become an integral element in mobile entertainment packages. This session gives examples of selection processes for preloaded games and extended offerings, examining different go-to-market opportunities now and in the future.

Intended Audience: The primary audience should be existing mobile game developers who have a good understanding of gaming platforms and who want to know more about the future in gaming. Business Managers from larger development houses who are looking to work in this emerging market will also find this of interest.

Please leave this field blank.

There are no related products to display.

Related Products...

Please leave this field blank.