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Game Audio : Coding Vs. Aesthetics
Price $5.95
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Weight 7 lb, 7 oz
SKU GDC-03-120
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Description
Game Audio : Coding Vs. Aesthetics,
829

Audio, Lecture

Leonard Paul
Video Game Audio Instructor, Vancouver Film School
The key to creating successful immersive game audio is the balance between the technical and creative aspects of audio generation. Too often one is sacrificed at the expense of the other due to their assumed opposing natures. In the “good old days” of video game audio, one person would wear both hats of audio coder and sound designer/composer. In today’s video game world with escalating budgets and highly complex game console machines, the work must be split between several people, which threatens to increase this fundamental rift. If one sides with the creative, then the approach becomes very similar to producing audio for film. If one sides on the technical, then the audio is seen as something which is fundamentally defined by the constraints of the target platform. The problem with the creative approach is that often not enough thought is given to the highly interactive aspects of video games as well as not placing enough emphasis on the limitations of the target platform. The problem with the technical approach is that it often misses out on the subtle emotive nuances which make audio so important in the total video game experience as well as overly limit the sound designer by what is easily realizable on the target platform. What is really needed is to approach game audio production simultaneously from the creative and technical viewpoints and arrive at the balance known as successful game audio.

The key idea to gain from this talk is a new comprehensive viewpoint to produce effective game audio which balances the technical side with the creative side. Topics from the creative side which can influence the technical side will be explored in detail as well as the technical issues which influence the creative side. The overall audio design must work from both sides simultaneously, but most times the audio is flawed due to direction from one side at the expense of the other.

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