Why Now Is the Best Time Ever to Be a Game Developer
Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game
Playing with 'Game'
Gathering Your Party with Project Eternity (GDC Next 10)
D4: Dawn of the Dreaming Director's Drama (GDC Next 10)
Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)
How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)
Luck and Skill in Games
Minimalist Game Design for Mobile Devices
Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)
Storefront > GDC Vault Store - Audio Recordings > GDC 2007
One Laptop Per Child & Serious Games
Speakers: SJ Klein
Track: SGS: Vision
Format: 60-minute Keynote
Experience Level: All
Description: One Laptop per Child (OLPC) is a non-profit humanitarian effort, to design, manufacture, and distribute laptops inexpensive enough to give every child in the world access to knowledge and modern education. OLPC is based on constructionist theories of learning pioneered by Seymour Papert and later Alan Kay, and principles expressed in Nicholas Negroponte's "Being Digital". The OLPC project is young, but it is moving quickly and has attracted incredible support and creativity. The laptop was designed by experts from academia and industry with decades of collective field experience. The result is a harmony of form and function; a flexible, ultra low-cost, durable, and power-efficient machine with which nations of the emerging world can transform the quality of their children's learning. This presentation will discuss the potential of the OLPC as a serious gaming platform. It will address the hardware, OS, and game development support on the first wave of laptops that will debut later this year, and address strategies for learning through play that the OLPC team is formulating. The OLPC team believes the serious games and greater game development community can play a vital role in their mission.
Please leave this field blank.
There are no related products to display.